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Eu4 meiou and taxes map hre
Eu4 meiou and taxes map hre













  1. #Eu4 meiou and taxes map hre mod
  2. #Eu4 meiou and taxes map hre full

Provinces that lack your law enforcement will become unruly and rebellious and have very high autonomy, leading to massive revolts in those areas and, in extreme cases (where you clearly blobbed too hard for what you could manage at the time), them breaking away completely from you.

#Eu4 meiou and taxes map hre full

In my opinion, a core should be a province which you can enforce your rule by law to its full extent, and you can achieve that over time by, again, enacting policies and consolidating your national institutions (building buildings) in that province. The way it is, overextension is just an arbitrary blobbing cap number, when it shouldn't even exist in the first place. It bothers me, for example, that the historical fact that the rise of the Ottomans led western europe to take the trip around africa to reestablish that important trade route cannot be reproduced in the game currently.Īnother thing that M&T does better than Vanilla is overextension/coring (key word being "better").

eu4 meiou and taxes map hre

The trade system should be more dynamic and also impact development somehow, but that would be an overhaul much too big to be expected. Using magic mana to pull development out of thin air is nonsensical to me, instead you should have to, I don't know, construct buildings, or enact policies, something a little more hands on and that would improve the province over time.Īnd, as already said by the OP, war (big battles or long sieges), famine, disease, etc, should counterbalance that to impact the province negatively. You can clearly see the limitations they had on this mechanic by comparing to something as deep as the pops of Vicky2.įor vanilla, I don't think the development abstraction is all that bad, but the way it is so far removed from the world it is in is absolutely abysmal. They clearly wanted to remove the abstraction of the development mechanic a bit and create a pops system, but they only had the 3 variables of development to work with.Īnd so they did. Anyone else feels the same? Is this a phase? And any thoughts on why maybe development is not so bad after all that I may be missing?Ĭlick to expand.I have to agree with this, but they are making a lemonade out of the lemons they were given. So I put up with how slow M&T is in order to be able to enjoy the game.

eu4 meiou and taxes map hre

Regardless of how simplistic they make it for playability's sake, it will always be eons better than clicking to dump points in a province and ''somehow'' make it ''better''.įor now, I am unable to start a campaign in the base game or with other mods.

#Eu4 meiou and taxes map hre mod

You manage a world you can relate with.įorgetting the degree of complexity the mod clearly aims for, I wish Paradox will find a way of working actual population and demographics into EU V.

eu4 meiou and taxes map hre

Makes the whole economic and trade systems come alive. It is just enthralling, to see your cities and rural population wax and wane with prosperity, roads, farming efficiency and irrigation works or famines, plagues and war. Then I started playing a mod with population and there's no looking back at what that does to immersion. Always though it was one of the worst choices Paradox made, but you know, fine. Just curious to know if others have feel the same way.īefore trying MEIOU & Taxes I was "fine" with the development abstraction.















Eu4 meiou and taxes map hre